View Seminar: Using Gamification to Teach Vocabulary
Seminar Name | Using Gamification to Teach Vocabulary |
---|---|
Seminar Brochure | Not set |
External Seminar Brochure | Not set |
Seminar Short Desc | Explore ways to engage students in learning vocabulary by gamifying their experience. Participants will explore various technology resources to help gamify the learning experience, specifically in teaching vocabulary. Participants will also learn how to create a high engagement classroom culture utilizing gamification. |
Seminar Full Desc | Explore ways to engage students in learning vocabulary by gamifying their experience. Participants will explore various technology resources to help gamify the learning experience, specifically in teaching vocabulary. Participants will also learn how to create a high engagement classroom culture utilizing gamification.
We will explore digital resources that aid in vocabulary review such as: -Gimkit -Blooket -Quizziz -Kahoot |
Seminar Date | 10/04/2024 |
Opening Time | 8:30 am |
Closing Time | 2:30 pm |
Last Day To Register | 10/03/2024 [ Note: After this date, participation changes can be requested by e-mailing Laurie Sledge ] |
Twin Seminar | Not set |
Seminar Audience | Teachers of all grade levels |
Seminar Prerequisites | Not set |
Seminar Topics, Concepts & Resources | -Gamifying student experience |
Seminar Broadcast Notes | Not set |
Seminar Objectives | Participants will:
-Explore various technology resources to help gamify student's learning of vocabulary. -Determine how to implement successful gamification principles in the classroom to help students learn vocabulary. -Learn how to create a high engagement classroom culture using gamification. |
Work Summary | Not set |
Assessment of Learning | -Discussion
-Utilization of gamification platforms |
Evaluation Summary Notes | -Participants enjoyed the activities, the hands-on learning opportunities and many of them said that they found the material useful to immediately apply in their curriculum "I love the idea that I can use in my classroom on Monday!" |
Needed Changes | The participants would like more time to time to create and explore the variety of games |
Next Steps | -The participants really enjoyed the resources and found that gamification was engaging and useful |
Online Course Type | Not set |
Site | CA BOCES Barn |
Location | Training Room |
Site Status | Regional |
Duration | 6 Hours |
Rolling Online Course | No |
Moodle Online Course | Not set |
Seminar Status | Held |
Workshop | Using Gamification to Teach Vocabulary |
Starting Registration | 8:00 am |
Credit Hours | 5.50 |
CTLE Eligible | Yes |
Social Worker Continuing Ed | No |
Course Type | Not set |
Online Course Instructions | Not set |
Online Course Url | Not set |
Online Course Pass Code | Not set |
Provider | 517 - Model Schools |
Category | 517 - Model Schools |
Alt Fee Per Participant | Not set |
Public Notes | Please bring a device and charger to the workshop. |
Cancelled Date | Not set |
Added By | Tim Clarke |
Seminar Id | 9417 |
CTLE Activities
- Pedagogy
Facilitators
Districts That Can Send Participants
- Allegany-Limestone Central School
- Andover Central School
- Belfast Central School
- Bolivar-Richburg Central School
- Cattaraugus-Little Valley Central School
- Cuba-Rushford Central School
- Ellicottville Central School
- Fillmore Central School
- Franklinville Central School
- Friendship Central School
- Genesee Valley Central School
- Hinsdale Central School
- Olean City Schools
- Pioneer Central School
- Portville Central School
- Randolph Academy
- Randolph Central School
- Salamanca City Schools
- Scio Central School
- Wellsville Central School
- West Valley Central School
- Whitesville Central School
- CA-BOCES Admin
- CA-BOCES CTE
- CA-BOCES ISS
- CA-BOCES IT
- CA-BOCES Exceptional Education
- CA Teacher Center
Learning Standards
- 2 Knowledge of Content and Instruction
- 3 Instructional Practice
- 4 Learning Environment
- 5 Assessment for Learning