View Workshop: Using Gamification to Teach Vocabulary
Workshop Name | Using Gamification to Teach Vocabulary |
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Workshop Brochure | Not set |
External Workshop Brochure | Not set |
Workshop Short Desc | Explore ways to engage students in learning vocabulary by gamifying their experience. Participants will explore various technology resources to help gamify the learning experience, specifically in teaching vocabulary. Participants will also learn how to create a high engagement classroom culture utilizing gamification. |
Workshop Code | Not set |
School Year | 2024-2025 |
Rolling Online Course | No |
Moodle Online Course | Not set |
Frequency | Not set |
Online Course Type | Not set |
Site | Not set |
Location | Not set |
Category | 517 - Model Schools |
Subcategory | Curric: Effective Use of Technology |
Provider | 517 - Model Schools |
Location | Not set |
Evaluation Form | Not set |
Duration | 5.5 Hours |
Level | SED CODES 1,2,3,4 |
Total Workshop Days | 1.0 |
Credit Hours | 5.50 |
Days To Bill | 1.0 |
Participants Must Attend All Days | No |
District Always Pays Participant Fee | Yes |
Participant Approval Needed | No |
Scoring Exams | No |
Assigned Seating | No |
Assigned Seating By Table | No |
Limit One District Per Table | No |
Rep Reg Days Before Scoring | Not set |
Workshop Full Desc | Explore ways to engage students in learning vocabulary by gamifying their experience. Participants will explore various technology resources to help gamify the learning experience, specifically in teaching vocabulary. Participants will also learn how to create a high engagement classroom culture utilizing gamification.
We will explore digital resources that aid in vocabulary review such as: -Gimkit -Blooket -Quizziz -Kahoot |
Workshop Audience | Teachers of all grade levels |
Workshop Prerequisites | Not set |
Workshop Objectives | Participants will:
-Explore various technology resources to help gamify student's learning of vocabulary. -Determine how to implement successful gamification principles in the classroom to help students learn vocabulary. -Learn how to create a high engagement classroom culture using gamification. |
Assessment of Learning | -Discussion
-Utilization of gamification platforms |
Workshop Topics, Concepts & Resources | -Gamifying student experience |
Workshop Broadcast Notes | Not set |
Submitted For Approval | 05/16/2024 |
Approved | 05/16/2024 |
Online Course Instructions | Not set |
Online Course Url | Not set |
Online Course Pass Code | Not set |
CTLE Eligible | Yes |
Social Worker Continuing Ed | No |
Course Type | Not set |
Alt Fee Per Participant | Not set |
Public Notes | Please bring a device and charger to the workshop. |
Workshop Id | 2726 |
Added By | Brooke M. Neamon |
Boces | Cattaraugus-Allegany BOCES |
Archived Date | Not set |
Entry Date | 04/01/2024 20:37:17 |
Last Modified Date | 05/16/2024 08:10:27 |
CTLE Activities
- Pedagogy
Seminars
Learning Standards
- 2 Knowledge of Content and Instruction
- 3 Instructional Practice
- 4 Learning Environment
- 5 Assessment for Learning