View Workshop: Learning with Augmented Reality and Virtual Reality

Workshop NameLearning with Augmented Reality and Virtual Reality
Workshop BrochureNot set
External Workshop BrochureWorkshop Brochure
Workshop Short DescExtend your physical classroom using virtual reality and augmented reality. AR/VR provides rich "life-like" experiences for students in places they may never see in real life.
Workshop CodeNot set
School Year2017-2018
Rolling Online CourseNo
Moodle Online CourseNot set
FrequencyNot set
Online Course TypeNot set
SiteNot set
LocationNot set
Category517 - Model Schools
SubcategoryCurric: Effective Use of Technology
Provider517 - Model Schools
LocationNot set
Evaluation FormNot set
Duration6 Hours
LevelSED CODES 1,2,3,4
Total Workshop Days1.0
Credit Hours6.00
Days To Bill1.0
Participants Must Attend All DaysNo
District Always Pays Participant FeeYes
Participant Approval NeededNo
Scoring ExamsNo
Assigned SeatingNo
Assigned Seating By TableNo
Limit One District Per TableNo
Rep Reg Days Before ScoringNot set
Workshop Full DescImagine never having seen Niagara Falls, Ocean Waves or Washington DC in person. With today's technology, students can experience this right in the comfort of their own classroom using free web tools and technology that may already be available in your school. Teachers can explore free immersive experiences using virtual reality and take students on virtual tours using augmented reality. Teachers and students can both use free tools to create augmented reality layers that provide new experiences in the classroom. In this workshop, participants will take a deep dive into Virtual/Augmented Reality (VR/AR) devices and develop a deeper understanding of how both educators and students can create meaning about the world around them through VR/AR.

You do not have to be a technology expert to create and use AR/VR.
Workshop AudienceAll Teaches, Library Media Specialists, Technology/STEM coaches.
Workshop PrerequisitesNot set
Workshop ObjectivesExplore virtual reality experiences
Explore Augmented Reality Experiences
Develop Augmented Reality activities
Integrate these experiences in their classroom
Find curricular connections to AR/VR experiences
Know hot to create VR triggers
Assessment of LearningNot set
Workshop Topics, Concepts & ResourcesNearpod, Aurasma, Thinglink 360, Harvard Project 0, Youtube 360 Videos, cospaces.io
Workshop Broadcast NotesNot set
Submitted For Approval02/02/2017
Approved02/02/2017
Online Course InstructionsNot set
Online Course UrlNot set
Online Course Pass CodeNot set
CTLE EligibleYes
Social Worker Continuing EdNo
Course TypeNot set
Alt Fee Per ParticipantNot set
Public NotesNot set
Workshop Id385
Added ByRobert Miller
BocesCattaraugus-Allegany BOCES
Archived DateNot set
Entry Date01/25/2017 09:19:00
Last Modified Date10/24/2017 10:37:34

CTLE Activities

  • Pedagogy

Seminars

    Learning Standards

    • 1 Knowledge Students and Student Learning
    • 2 Knowledge of Content and Instruction
    • 4 Learning Environment