View Workshop: Learning with Augmented Reality and Virtual Reality
Workshop Name | Learning with Augmented Reality and Virtual Reality |
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Workshop Brochure | Not set |
External Workshop Brochure | Workshop Brochure |
Workshop Short Desc | Extend your physical classroom using virtual reality and augmented reality. AR/VR provides rich "life-like" experiences for students in places they may never see in real life. |
Workshop Code | Not set |
School Year | 2017-2018 |
Rolling Online Course | No |
Moodle Online Course | Not set |
Frequency | Not set |
Online Course Type | Not set |
Site | Not set |
Location | Not set |
Category | 517 - Model Schools |
Subcategory | Curric: Effective Use of Technology |
Provider | 517 - Model Schools |
Location | Not set |
Evaluation Form | Not set |
Duration | 6 Hours |
Level | SED CODES 1,2,3,4 |
Total Workshop Days | 1.0 |
Credit Hours | 6.00 |
Days To Bill | 1.0 |
Participants Must Attend All Days | No |
District Always Pays Participant Fee | Yes |
Participant Approval Needed | No |
Scoring Exams | No |
Assigned Seating | No |
Assigned Seating By Table | No |
Limit One District Per Table | No |
Rep Reg Days Before Scoring | Not set |
Workshop Full Desc | Imagine never having seen Niagara Falls, Ocean Waves or Washington DC in person. With today's technology, students can experience this right in the comfort of their own classroom using free web tools and technology that may already be available in your school. Teachers can explore free immersive experiences using virtual reality and take students on virtual tours using augmented reality. Teachers and students can both use free tools to create augmented reality layers that provide new experiences in the classroom. In this workshop, participants will take a deep dive into Virtual/Augmented Reality (VR/AR) devices and develop a deeper understanding of how both educators and students can create meaning about the world around them through VR/AR.
You do not have to be a technology expert to create and use AR/VR. |
Workshop Audience | All Teaches, Library Media Specialists, Technology/STEM coaches. |
Workshop Prerequisites | Not set |
Workshop Objectives | Explore virtual reality experiences
Explore Augmented Reality Experiences Develop Augmented Reality activities Integrate these experiences in their classroom Find curricular connections to AR/VR experiences Know hot to create VR triggers |
Assessment of Learning | Not set |
Workshop Topics, Concepts & Resources | Nearpod, Aurasma, Thinglink 360, Harvard Project 0, Youtube 360 Videos, cospaces.io |
Workshop Broadcast Notes | Not set |
Submitted For Approval | 02/02/2017 |
Approved | 02/02/2017 |
Online Course Instructions | Not set |
Online Course Url | Not set |
Online Course Pass Code | Not set |
CTLE Eligible | Yes |
Social Worker Continuing Ed | No |
Course Type | Not set |
Alt Fee Per Participant | Not set |
Public Notes | Not set |
Workshop Id | 385 |
Added By | Robert Miller |
Boces | Cattaraugus-Allegany BOCES |
Archived Date | Not set |
Entry Date | 01/25/2017 09:19:00 |
Last Modified Date | 10/24/2017 10:37:34 |
CTLE Activities
- Pedagogy
Seminars
Learning Standards
- 1 Knowledge Students and Student Learning
- 2 Knowledge of Content and Instruction
- 4 Learning Environment