View Workshop: Integrating Social Media and Apps in the Classroom
Workshop Name | Integrating Social Media and Apps in the Classroom |
---|---|
Workshop Brochure | Not set |
External Workshop Brochure | Not set |
Workshop Short Desc | 21st century learning means engaging students by incorporating the latest technologies and apps in the classroom. Embracing digital literacies, as a part of the Computer Science and Digital Fluency standards, can allow for students to create, collaborate, and engage in whatever topic you choose. |
Workshop Code | Not set |
School Year | 2023-2024 |
Rolling Online Course | No |
Moodle Online Course | Not set |
Frequency | Not set |
Online Course Type | Not set |
Site | Not set |
Location | Not set |
Category | 517 - Model Schools |
Subcategory | Curric: Effective Use of Technology |
Provider | 517 - Model Schools |
Location | Not set |
Evaluation Form | Not set |
Duration | 6 Hours |
Level | SED CODES 1,2,3,4 |
Total Workshop Days | 1.0 |
Credit Hours | 5.50 |
Days To Bill | 1.0 |
Participants Must Attend All Days | No |
District Always Pays Participant Fee | Yes |
Participant Approval Needed | No |
Scoring Exams | No |
Assigned Seating | No |
Assigned Seating By Table | No |
Limit One District Per Table | No |
Rep Reg Days Before Scoring | Not set |
Workshop Full Desc | 21st century learning means engaging students by incorporating the latest technologies and apps in the classroom. Gamification can inspire students to learn using apps like Gimkit, Kahoot, Quizziz, and many others. Technology can help students to collaborate digitally, as well. Sites like Nearpod can transform a boring PowerPoint into an interactive learning experience. Embracing digital literacies, as a part of the Computer Science and Digital Fluency standards, can allow for students to create, collaborate, and engage in whatever topic you choose. |
Workshop Audience | Teachers Grades PK-12, Instructional Coaches, Administrators, Special/Exceptional Education Teachers |
Workshop Prerequisites | Not set |
Workshop Objectives | Participants will:
- learn new ideas to engage students in the classroom using social media and other technological tools - create a lesson or project incorporating technology that can fit into a unit that they already teach - explore the various technological platforms from the students experience |
Assessment of Learning | Participation with technology platforms, discussion, share-out, creation of lesson or project |
Workshop Topics, Concepts & Resources | Not set |
Workshop Broadcast Notes | Not set |
Submitted For Approval | 06/22/2023 |
Approved | 12/28/2022 |
Online Course Instructions | Not set |
Online Course Url | Not set |
Online Course Pass Code | Not set |
CTLE Eligible | Yes |
Social Worker Continuing Ed | No |
Course Type | Not set |
Alt Fee Per Participant | Not set |
Public Notes | Not set |
Workshop Id | 2344 |
Added By | Jenna Tost |
Boces | Cattaraugus-Allegany BOCES |
Archived Date | Not set |
Entry Date | 11/18/2022 10:45:54 |
Last Modified Date | 06/22/2023 14:23:33 |
CTLE Activities
- Content
- Pedagogy
Seminars
Learning Standards
- 3 Instructional Practice
- 5 Assessment for Learning
- 7 Professional Growth