View Workshop: Coding in Minecraft with Python, Java, and Block-Based Languages
| Workshop Name | Coding in Minecraft with Python, Java, and Block-Based Languages |
|---|---|
| Workshop Brochure | Not set |
| External Workshop Brochure | Not set |
| Workshop Short Desc | It s important that we create opportunities for students to explore Computer Science not only because future jobs will require these skills, but also to ensure students don t get left behind when it comes to STEM education. Minecraft engages students of all ages in STEM, and the Code Builder tool allows learners to use block-based coding and JavaScript, then see their code come to life in-game.
Minecraft: Education Edition offers tons of resources to help teachers and students get started. |
| Workshop Code | Not set |
| School Year | 2022-2023 |
| Rolling Online Course | No |
| Moodle Online Course | Not set |
| Frequency | Not set |
| Online Course Type | Not set |
| Site | Not set |
| Location | Not set |
| Category | 517 - Model Schools |
| Subcategory | Curric: Effective Use of Technology |
| Provider | 517 - Model Schools |
| Location | Not set |
| Evaluation Form | Not set |
| Duration | Not set |
| Level | SED CODES 1,2,3,4 |
| Total Workshop Days | 1.0 |
| Credit Hours | 0.00 |
| Days To Bill | 1.0 |
| Participants Must Attend All Days | No |
| District Always Pays Participant Fee | Yes |
| Participant Approval Needed | No |
| Scoring Exams | No |
| Assigned Seating | No |
| Assigned Seating By Table | No |
| Limit One District Per Table | No |
| Rep Reg Days Before Scoring | Not set |
| Workshop Full Desc | It s important that we create opportunities for students to explore Computer Science not only because future jobs will require these skills, but also to ensure students don t get left behind when it comes to STEM education. Minecraft engages students of all ages in STEM, and the Code Builder tool allows learners to use block-based coding and JavaScript, then see their code come to life in-game.
Minecraft: Education Edition offers tons of resources to help teachers and students get started with computer science, from free lessons and teacher training to 50 hours of standards-based curriculum. Discover how you can teach coding across the curriculum and inspire students to go beyond an Hour of Code in Minecraft. |
| Workshop Audience | Kindergarten - 12th Grade Teachers, Administrators, Technology Directors, Curriculum Coordinators, Instructional Coaches, Technology Integrators |
| Workshop Prerequisites | -Have Minecraft Education Edition installed on device before arriving (laptop or iPad) |
| Workshop Objectives | -Identify and observe lesson plans in the Minecraft EDU lesson library, including standards addressed, curriculum tie-ins, and more.
-Identify and connect potential lesson plans with current classroom practices -Evaluate and criticize current assessment practices to identify if Minecraft EDU can be utilized in place of (or as a support to) said assessment practices. -Develop and write new lesson plans if none exist for topics utilizing Minecraft EDU |
| Assessment of Learning | -Design, modify, and interpret lesson plans from the catalog inventory of lesson plans for potential use in the classroom. |
| Workshop Topics, Concepts & Resources | -Minecraft EDU
-Game-Based Learning -Coding |
| Workshop Broadcast Notes | -Have Minecraft Education Edition installed on device before arriving (laptop or iPad) |
| Submitted For Approval | 02/22/2023 |
| Approved | 11/15/2022 |
| Online Course Instructions | Not set |
| Online Course Url | Not set |
| Online Course Pass Code | Not set |
| CTLE Eligible | Yes |
| Social Worker Continuing Ed | No |
| Course Type | Not set |
| Alt Fee Per Participant | Not set |
| Public Notes | Not set |
| Workshop Id | 2227 |
| Added By | Ryan A McGinnis |
| Boces | Cattaraugus-Allegany BOCES |
| Archived Date | Not set |
| Entry Date | 05/25/2022 09:21:40 |
| Last Modified Date | 02/22/2023 13:36:43 |
CTLE Activities
- Content
- Pedagogy
Seminars
Learning Standards
- 1 Knowledge Students and Student Learning
- 2 Knowledge of Content and Instruction
- 3 Instructional Practice
- 5 Assessment for Learning
- 7 Professional Growth

