View Workshop: Gamification for Engagement
Workshop Name | Gamification for Engagement |
---|---|
Workshop Brochure | Not set |
External Workshop Brochure | Not set |
Workshop Short Desc | Explore ways to engage students in learning by gamifying their experience. Participants will explore various technology resources to help gamify the learning experience as well as learn how to create a high engagement classroom culture utilizing these gamification principles. |
Workshop Code | Not set |
School Year | 2022-2023 |
Rolling Online Course | No |
Moodle Online Course | Not set |
Frequency | Not set |
Online Course Type | Not set |
Site | Not set |
Location | Not set |
Category | 517 - Model Schools |
Subcategory | Curric: Effective Use of Technology |
Provider | 517 - Model Schools |
Location | Not set |
Evaluation Form | Not set |
Duration | 6 Hours |
Level | SED CODES 1,2,3,4 |
Total Workshop Days | 1.0 |
Credit Hours | 5.50 |
Days To Bill | 1.0 |
Participants Must Attend All Days | No |
District Always Pays Participant Fee | Yes |
Participant Approval Needed | No |
Scoring Exams | No |
Assigned Seating | No |
Assigned Seating By Table | No |
Limit One District Per Table | No |
Rep Reg Days Before Scoring | Not set |
Workshop Full Desc | Explore ways to engage students in learning by gamifying their experience. Participants will learn how to create a classroom environment that encourages engagement through gamification. Participants will also explore various technology resources and other modes of gamification that naturally generate high student interest and engagement in the learning process. |
Workshop Audience | Teachers of all grade levels |
Workshop Prerequisites | Not set |
Workshop Objectives | Participants will:
-Explore various technology resources to help gamify student's learning experiences. -Determine how to implement successful gamification principles in the classroom. -Learn how to create a high engagement classroom culture using gamification. |
Assessment of Learning | -Discussion
-Utilization of gamification platforms |
Workshop Topics, Concepts & Resources | -Gamifying student experience |
Workshop Broadcast Notes | Not set |
Submitted For Approval | 06/03/2022 |
Approved | 05/22/2022 |
Online Course Instructions | Not set |
Online Course Url | Not set |
Online Course Pass Code | Not set |
CTLE Eligible | Yes |
Social Worker Continuing Ed | No |
Course Type | Not set |
Alt Fee Per Participant | Not set |
Public Notes | Not set |
Workshop Id | 2183 |
Added By | Justin Shumaker |
Boces | Cattaraugus-Allegany BOCES |
Archived Date | Not set |
Entry Date | 05/02/2022 13:56:22 |
Last Modified Date | 06/03/2022 09:29:36 |
CTLE Activities
- Pedagogy
Seminars
Learning Standards
- 2 Knowledge of Content and Instruction
- 3 Instructional Practice
- 4 Learning Environment
- 5 Assessment for Learning