View Workshop: Computer Science in the Mathematics Classroom
Workshop Name | Computer Science in the Mathematics Classroom |
---|---|
Workshop Brochure | Not set |
External Workshop Brochure | Not set |
Workshop Short Desc | Making connections, whether between skills or content areas, is an effective instructional strategy. In this workshop, we will explore how computer science can be used as a vehicle to intentionally target learning in middle/high school mathematics classrooms. |
Workshop Code | Not set |
School Year | 2020-2021 |
Rolling Online Course | No |
Moodle Online Course | Not set |
Frequency | Not set |
Online Course Type | Not set |
Site | Not set |
Location | Not set |
Category | 517 - Model Schools |
Subcategory | Curric: Effective Use of Technology |
Provider | 517 - Model Schools |
Location | Not set |
Evaluation Form | Not set |
Duration | 6 Hours |
Level | SED CODES 1,2,3,4 |
Total Workshop Days | 1.0 |
Credit Hours | 6.00 |
Days To Bill | 1.0 |
Participants Must Attend All Days | No |
District Always Pays Participant Fee | Yes |
Participant Approval Needed | No |
Scoring Exams | No |
Assigned Seating | No |
Assigned Seating By Table | No |
Limit One District Per Table | No |
Rep Reg Days Before Scoring | Not set |
Workshop Full Desc | Now that the Computer Science and Digital Literacy Fluency Learning Standards have been released (currently in draft) by NYSED, mathematics teachers have increased opportunity to leverage computer science skills as a means to make connections and increase students' mathematics proficiency. In this workshop, we will explore resources such as bootstrapworld.org, csandmath.org, and Math Adventures with Python on day 1 to build capacity around computer science integrations. On day 2, participants will work to create new learning opportunities integrating computer science as a means of improving mathematics proficiency through increased connections targeting specific content learning standards. |
Workshop Audience | Middle/High School Math Teachers, Computer Science Teachers |
Workshop Prerequisites | Participants will need either a Windows or MacOS device with Python 3.7 or Python 3.8 installed.
Participants will need to create a free account for scratch.mit.edu. |
Workshop Objectives | Participants will:
- Explore resources to guide computer science integrations. - Explore the NYS Computer Science and Digital Fluency Learning Standards. - Create at least one learning opportunity targeting a mathematics content learning standard. |
Assessment of Learning | Question and Answer Sessions
Completion of scripts and programs in Python and Scratch Work Product |
Workshop Topics, Concepts & Resources | Computer Science
Coding Programming Mathematics Interdisciplinary Instruction and Learning |
Workshop Broadcast Notes | Not set |
Submitted For Approval | 11/15/2019 |
Approved | 11/15/2019 |
Online Course Instructions | Not set |
Online Course Url | Not set |
Online Course Pass Code | Not set |
CTLE Eligible | Yes |
Social Worker Continuing Ed | No |
Course Type | Not set |
Alt Fee Per Participant | Not set |
Public Notes | Not set |
Workshop Id | 1285 |
Added By | Mark Beckwith |
Boces | Cattaraugus-Allegany BOCES |
Archived Date | Not set |
Entry Date | 11/05/2019 14:59:00 |
Last Modified Date | 11/15/2019 10:26:55 |
CTLE Activities
- Content
- Pedagogy
Seminars
Learning Standards
- 2 Knowledge of Content and Instruction
- 3 Instructional Practice
- 5 Assessment for Learning