View Workshop: Computer Science in the Mathematics Classroom
| Workshop Name | Computer Science in the Mathematics Classroom |
|---|---|
| Workshop Brochure | Not set |
| External Workshop Brochure | Not set |
| Workshop Short Desc | Making connections, whether between skills or content areas, is an effective instructional strategy. In this workshop, we will explore how computer science can be used as a vehicle to intentionally target learning in middle/high school mathematics classrooms. |
| Workshop Code | Not set |
| School Year | 2020-2021 |
| Rolling Online Course | No |
| Moodle Online Course | Not set |
| Frequency | Not set |
| Online Course Type | Not set |
| Site | Not set |
| Location | Not set |
| Category | 517 - Model Schools |
| Subcategory | Curric: Effective Use of Technology |
| Provider | 517 - Model Schools |
| Location | Not set |
| Evaluation Form | Not set |
| Duration | 6 Hours |
| Level | SED CODES 1,2,3,4 |
| Total Workshop Days | 1.0 |
| Credit Hours | 6.00 |
| Days To Bill | 1.0 |
| Participants Must Attend All Days | No |
| District Always Pays Participant Fee | Yes |
| Participant Approval Needed | No |
| Scoring Exams | No |
| Assigned Seating | No |
| Assigned Seating By Table | No |
| Limit One District Per Table | No |
| Rep Reg Days Before Scoring | Not set |
| Workshop Full Desc | Now that the Computer Science and Digital Literacy Fluency Learning Standards have been released (currently in draft) by NYSED, mathematics teachers have increased opportunity to leverage computer science skills as a means to make connections and increase students' mathematics proficiency. In this workshop, we will explore resources such as bootstrapworld.org, csandmath.org, and Math Adventures with Python on day 1 to build capacity around computer science integrations. On day 2, participants will work to create new learning opportunities integrating computer science as a means of improving mathematics proficiency through increased connections targeting specific content learning standards. |
| Workshop Audience | Middle/High School Math Teachers, Computer Science Teachers |
| Workshop Prerequisites | Participants will need either a Windows or MacOS device with Python 3.7 or Python 3.8 installed.
Participants will need to create a free account for scratch.mit.edu. |
| Workshop Objectives | Participants will:
- Explore resources to guide computer science integrations. - Explore the NYS Computer Science and Digital Fluency Learning Standards. - Create at least one learning opportunity targeting a mathematics content learning standard. |
| Assessment of Learning | Question and Answer Sessions
Completion of scripts and programs in Python and Scratch Work Product |
| Workshop Topics, Concepts & Resources | Computer Science
Coding Programming Mathematics Interdisciplinary Instruction and Learning |
| Workshop Broadcast Notes | Not set |
| Submitted For Approval | 11/15/2019 |
| Approved | 11/15/2019 |
| Online Course Instructions | Not set |
| Online Course Url | Not set |
| Online Course Pass Code | Not set |
| CTLE Eligible | Yes |
| Social Worker Continuing Ed | No |
| Course Type | Not set |
| Alt Fee Per Participant | Not set |
| Public Notes | Not set |
| Workshop Id | 1285 |
| Added By | Mark Beckwith |
| Boces | Cattaraugus-Allegany BOCES |
| Archived Date | Not set |
| Entry Date | 11/05/2019 14:59:00 |
| Last Modified Date | 11/15/2019 10:26:55 |
CTLE Activities
- Content
- Pedagogy
Seminars
Learning Standards
- 2 Knowledge of Content and Instruction
- 3 Instructional Practice
- 5 Assessment for Learning

