View Workshop: Computer Science in the Mathematics Classroom

Workshop NameComputer Science in the Mathematics Classroom
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Workshop Short DescMaking connections, whether between skills or content areas, is an effective instructional strategy. In this workshop, we will explore how computer science can be used as a vehicle to intentionally target learning in middle/high school mathematics classrooms.
Workshop CodeNot set
School Year2020-2021
FrequencyNot set
Online Course TypeNot set
SiteNot set
LocationNot set
Category517 - Model Schools
SubcategoryTechnology Integration
Provider517 - Model Schools
LocationNot set
Evaluation FormNot set
Duration6 Hours
LevelSED CODES 1,2,3,4
Total Workshop Days1.0
Credit Hours6.00
Days To Bill1.0
Participants Must Attend All DaysNo
District Always Pays Participant FeeYes
Participant Approval NeededNo
Scoring ExamsNo
Assigned SeatingNo
Assigned Seating By TableNo
Limit One District Per TableNo
Rep Reg Days Before ScoringNot set
Workshop Full DescNow that the Computer Science and Digital Literacy Fluency Learning Standards have been released (currently in draft) by NYSED, mathematics teachers have increased opportunity to leverage computer science skills as a means to make connections and increase students' mathematics proficiency. In this workshop, we will explore resources such as bootstrapworld.org, csandmath.org, and Math Adventures with Python on day 1 to build capacity around computer science integrations. On day 2, participants will work to create new learning opportunities integrating computer science as a means of improving mathematics proficiency through increased connections targeting specific content learning standards.
Workshop AudienceMiddle/High School Math Teachers, Computer Science Teachers
Workshop PrerequisitesParticipants will need either a Windows or MacOS device with Python 3.7 or Python 3.8 installed.
Participants will need to create a free account for scratch.mit.edu.
Workshop ObjectivesParticipants will:
- Explore resources to guide computer science integrations.
- Explore the NYS Computer Science and Digital Fluency Learning Standards.
- Create at least one learning opportunity targeting a mathematics content learning standard.
Assessment of LearningQuestion and Answer Sessions
Completion of scripts and programs in Python and Scratch
Work Product
Workshop TopicsComputer Science
Coding
Programming
Mathematics
Interdisciplinary Instruction and Learning
Workshop Broadcast NotesNot set
Submitted For Approval11/15/2019
Approved11/15/2019
Online Course InstructionsNot set
Online Course UrlNot set
CTLE EligibleYes
Alt Fee Per ParticipantNot set
Public NotesNot set
Workshop Id1285
Added ByMark Beckwith
BocesCattaraugus-Allegany BOCES
Archived DateNot set
Entry Date11/05/2019 14:59:00
Last Modified Date11/15/2019 10:26:55

CTLE Activities

  • Content
  • Pedagogy

Seminars

Learning Standards

  • 2 Knowledge of Content and Instruction
  • 3 Instructional Practice
  • 5 Assessment for Learning