View Workshop: Coding in the Elementary Classroom

Workshop NameCoding in the Elementary Classroom
Workshop BrochureWorkshop Brochure
External Workshop BrochureNot set
Workshop Short DescLooking for ways to bring robotics and computational thinking into your classroom? Nervous that you don't have the skills necessary for such an activity? Come play and explore in a challenge-based environment with multiple robots and coding board games/challenges available from our INSIGNIA resources and corresponding apps. Learn how to bring these resources into your classroom for multiple subject areas and develop lesson plans that you can take back to the classroom for use right away!
Workshop CodeNot set
School Year2019-2020
Rolling Online CourseNo
Moodle Online CourseNot set
FrequencyNot set
Online Course TypeNot set
SiteNot set
LocationNot set
Category517 - Model Schools
SubcategoryCurric: Effective Use of Technology
Provider517 - Model Schools
LocationNot set
Evaluation FormNot set
Duration6 Hours
LevelSED CODES 1,2,3,4
Total Workshop Days1.0
Credit Hours6.00
Days To Bill1.0
Participants Must Attend All DaysNo
District Always Pays Participant FeeYes
Participant Approval NeededNo
Scoring ExamsNo
Assigned SeatingNo
Assigned Seating By TableNo
Limit One District Per TableNo
Rep Reg Days Before ScoringNot set
Workshop Full DescLooking for ways to bring robotics and computational thinking into your classroom? Nervous that you don't have the skills necessary for such an activity? Come play and explore in a challenge-based environment with multiple robots and coding board games/challenges available from our INSIGNIA resources and corresponding apps. Learn how to bring these robots and coding games into your classroom for multiple subject areas and develop lesson plans that you can take back to the classroom for use right away!
Workshop AudiencePK-12 Teachers and Technology Directors
Workshop PrerequisitesNot set
Workshop Objectives-Learn and experience the many types of robots available through CABOCES INSIGNIA
-Learn and experience the coding board games/computational thinking activities that require little to no technology
-How to use robots in hands-on learning tasks/challenges.
-Develop lesson plans/unit ideas for implementing the robots/coding resources into curriculum areas.
Assessment of Learning-Engage in discussion with other participants
-Develop a lesson or activity/challenge that uses one of the resources shown in the workshop
Workshop Topics, Concepts & Resources-Computational Thinking
-Coding
-Robotics
-Game Design
-Authentic Learning
Workshop Broadcast NotesNot set
Submitted For Approval03/21/2019
Approved01/18/2019
Online Course InstructionsNot set
Online Course UrlNot set
Online Course Pass CodeNot set
CTLE EligibleYes
Social Worker Continuing EdNo
Course TypeNot set
Alt Fee Per ParticipantNot set
Public NotesNot set
Workshop Id1034
Added ByRyan A McGinnis
BocesCattaraugus-Allegany BOCES
Archived DateNot set
Entry Date01/14/2019 16:05:00
Last Modified Date03/21/2019 10:03:26

CTLE Activities

  • Content

Seminars

    Learning Standards

    • 2 Knowledge of Content and Instruction
    • 3 Instructional Practice
    • 4 Learning Environment
    • 5 Assessment for Learning